Girl Walk // All Day is Epic: Some Thoughts on the Future of Entertainment
Tech Entrepreneur Amanda Peyton wrote an incredibly on-point blog post about how Girl Walk // All Day represents the future of entertainment and true innovation in the creative process. She captures so much of what we’ve been trying to create — it’s fantastic for our team to see these efforts and ideas being recognized.
Their premiere party was months ago and I still think about how awesome it was. And then I realized — what makes G.W.A.D. so cool is that they didn’t simply re-invent some genre or innovate on some tiny piece of the market (vampire movie with OLD PEOPLE, for example). Whether they intended it or not, director Jacob Krupnick and the rest of the crew innovated on so many parts of the process that they were able to truly create a new type of experience.
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In addition to exploring new ways to fund, storytell and market, the final piece of G.W.A.D.’s innovation lies in the experience of actually consuming the film. While you can always watch it on your laptop, the group has been hosting its own events, showing the film in open spaces.
This is perhaps the most compelling change that they’ve made to the typical movie experience.
