We’ve had a lot of interviews over the last 15 months, but yesterday’s 45 minute conversation between Director Jacob Krupnick and CNET’s Daniel Terdiman was the first to take the gchat format.
Krupnick and Terdiman discuss the making of the film, at length, whether Krupnick thought the film “would work,” the role of Kickstarter, advice for filmmakers headed down the Kickstarter route, and why we released the film online in chapters.
A few excerpts are below, and head over to CNET to read the full article.
We live in a world with $100 million action films with massively expensive special effects. How does a small film like yours end up being so intriguing?
Krupnick: I have a pretty strong aversion to heavy-duty special effects work, actually. I’m just not a fan of fakeness. With “Girl Walk,” there are a bunch of layers of reality. As the viewer, you know it really happened. You know the dancers performed their routine; they’re not marionettes.
We wanted to create a film that would be constantly engaging, and totally immersive, so that you’d feel like you were on a custom roller coaster, swimming through the city in pursuit of these wily, unpredictable dancers.
What does your success story say about the future of funding small independent films?
Krupnick: What gives me pause as a creator is whether I could produce something that requires less crowd-calling. I’ve embraced every aspect of the crowd with this film, but I worry that projects might wind up spending too much energy on campaigning. That worked wonderfully for our project, but isn’t necessarily the ticket for quieter projects. The lesson for an independent filmmaker is that money is just half the battle. Arguably, the bigger one is finding your audience. Kickstarter helped get us both of these.